As the original post suggests, I just don't think underwater combat can be made that good in MMOs from what I've seen but I don't think "combat" needs to be the focus of what you do underwater necessarily. I haven't played archeage but underwater MMO combat in my experience is just not different enough from above water to give it any real meaning. Underwater content is already confirmed including dungeons and points of interest. If Intrepid did decide to go down this route i would have thought it would be a long way down the line as there are a lot of other content that would be more popular. I also have zero experience with naval combat in games, so I was curious how people expect/want underwater mechanics to interact with naval stuff? In terms of combat as well as what happens if you fall overboard or your ship sinks.Īrcheage has some underwater content, but not enough and it didnt really work very well as pointed out the game is not really designed with this type of movement in mind. Also, if my breathing bar is easy to get around by some potion or spell that lasts 30 minutes +, then the breathing bar is kinda pointless. If it's the same formula of kill monsters, but this time they look like fish and you can move up and down because you're underwater then that's not very exciting. But if I have to plan for the appropriate depth and get provision and know I have limited time to explore, then it feels different than above water.Įssentially: I just hope they make underwater content and exploration actually feel different and have different mechanics than above water. If I just have to kill a bunch of mobs to get some loot either way, I don't care if the mobs are fish/snake people that are in water or out of water. Finding some shipwreck should be cool and a different feel than finding old ruins on the ground. But if underwater exploration and dungeons (not underwater NPC hubs) required more prep and interactions with breathing, light, temperature, and even pressure based on depth I would be happy. I don't think underwater combat should be emphasized too much as I've never seen it done well in an mmo (it's just regular combat but you are 'flying'. I personally think the underwater content provides a cool opportunity to really make the players have to deal with and survive a harsh environment. What do people expect and want from the underwater content? Where have you seen it done well and what did it entail?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |